Realistically, it is improbable that you will be able to do all of this work by yourself, with or without the Creation Kit. The Creation Kit work is the easy part - that's just wiring everything together! And probably half a dozen other things I've forgotten about.Creating textures, meshes, and other art assets.Now consider all of the other work that needs to be done on a large mod: But, regardless of the specifics, a human being had to sit down in front of the Creation Kit and create every single one of those records, one at a time, by hand. Some records, like Global Variables, are very simple, while others, like Quests, are fiendishly complicated.
For example, each individual piece of armor is made up of two (usually) records, the ARMO record that describes its gameplay statistics, and the ARMA record that tells the game how to render it when worn. All told, the Legendary Edition easily contains more than one million records in total.Ī "record" is any of a large number of different kinds of data which make up the game. The Special Edition includes the critically acclaimed game and add-ons with all-new features like remastered art and effects, volumetric god rays, dynamic depth of field, screen-space reflections, and more. This is probably a lot smaller than the mod you describe in your question.įor comparison, vanilla Skyrim itself contains a whopping 920,000 records just in Skyrim.esm, and there are more (though not nearly as many) in Update.esm and the DLC files. Winner of more than 200 Game of the Year Awards, Skyrim Special Edition brings the epic fantasy to life in stunning detail. This is not counting the BSAssets.esm file, which contains another ~9,000 or so records. In case you can't read it (it's a bit small), the text in that screenshot says that the mod Beyond Skyrim: Bruma, which is roughly the size of a largeish Skyrim hold, and modifies virtually no existing Skyrim content, contains approximately 195,000 individual records. You need to understand the scale of what you are proposing here.